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Sacredcrown Forums > News/Announcements > Update :O


Posted by: ShadowDragon Jan 5 2008, 01:11 AM
OK, I'm not dead. Just been busy with a lot of other projects and school. Had time to work on the game today. I'll just be working on the basic engine, making sure it's bug-free, then releasing what I can.

I've pretty much spent the day fixing graphical elements such as shadows. All the shadows are currently fixed. If you've been wondering what "projects" I've been busy with, I've pretty much just been trying to make money. My budget is a lot better now so the game will be released free for as long as I can sustain it. I will also be able to hire graphics artists if I need them.

Yes, progress is very slow, but I work on this for fun. And it's A LOT of fun when it doesn't feel like a chore smile.gif.

I'm glad you're all still around. Keep in mind I will IM you on AIM if anything important comes up due to the slow updates. Just make sure I have your latest AIM screennames.

I also see the General Discussion is filled with spam. Don't worry about it. There'll be a new forum when the game is available for the public. If you recall, I also broke the AdminCP so I can't even disable registrations right now >.< XD.

Posted by: RocketShadow Jan 5 2008, 06:08 AM
Yah, we do kinda need a new forum...Heh.

Any idea on when the next release will be, private or public or otherwise?

Otherwise, glad to hear you're still working on this. So happy you haven't given up or anything.

PS: Could you IM me or PM me your AIM address? My stupid computer deleted it when deleting info on my old account.

Posted by: ShadowDragon Jan 5 2008, 08:51 AM
My AIM is "EI ShadowDragon"

After running a few tests on my computer, it appears I still haven't fixed the map loading crash. I could have sworn I figured it out a while ago, but I just didn't have a fix. Oh well, back to bug hunting for me! >.<

Honestly, I'm open to running tests at any time. It's just a matter of whether your patient with all the crashes I'm trying to sort out. I can honestly say it's crashing 50% less than the first release I made. I just want to get a basic engine going with hack-and-slash swordplay and spells/skills. Nothing fancy for now. I've even been re-considering redesigning the online engine just so I can zero in on the bugs.

I might be gone for a few days. My friend brought up a few business oppurtunities for me, but he's requiring a huge investment. Not too sure about this, but if I'm gone anytime within the next month, it's something related to business.

In the meantime, feel free to IM me anytime. Unfortunately, school starts Jan 7 for me x.x *sigh*.

Posted by: Mikou Jan 5 2008, 10:22 PM
Maybe it's time I got aim again. tongue.gif

Posted by: ShadowDragon Jan 6 2008, 07:36 AM
Just wondering if you guys have a few friends that might be able to help out and test if we need to do a mass beta test?

Fixed a few loading/saving bugs. I am OBSESSED with fixing bugs for some reason. I could get so much further, but I have this obsession with making sure I hunt down every bug first tongue.gif.

Posted by: RocketShadow Jan 6 2008, 01:07 PM
I definitely have someone who could help. Intelligent, diligent player, and the like.

Registration is open, yeah? I'll see about getting him in.

Though he'll probably be sad it isn't a Pokemon MMO anymore.

Posted by: ShadowDragon Jan 6 2008, 09:11 PM
I'm pretty sure registration is open right now. This wouldn't be the best time to get him in with all the spam here and whatnot. I'm still sorting out a few of the bugs myself privately. I'll IM you when I'm ready. What's your AIM btw?

Posted by: ShadowDragon Jan 7 2008, 12:23 AM
OK, I fixed a major map loading crash. In case you haven't noticed, everytime you go to a new level or when you die, the game will crash. I'm pretty darn sure I've solved it this time. There might be similar bugs caused by different reasons, but I know FOR SURE I've fixed one major bug (the crash was caused by the map loading infinitely).

I'm obsessed with fixing crashes because I want players to have a seamless gameplay experience without the game crashing when they're just starting to have fun.

There's still a few other crashes to fix (sometimes it'll crash when I slash my sword -.-), but I think that was one of the more major ones.

School starts tomorrow for me >.< ugh.

EDIT: OK, just finished a half-hour long swordfight with no crashes ^^. It was a 2-player fight. I have no idea how things will turn out with 3+ players. The bugs usually pop up with 3+ players. I've attached a screen of the results of one swordfight. We both killed eachother at the same time lol.

Posted by: RocketShadow Jan 7 2008, 06:00 PM
QUOTE (ShadowDragon @ Jan 6 2008, 09:11 PM)
I'm pretty sure registration is open right now. This wouldn't be the best time to get him in with all the spam here and whatnot. I'm still sorting out a few of the bugs myself privately. I'll IM you when I'm ready. What's your AIM btw?

My AIM is in my profile. tongue.gif

Basmothel

I'll help whenever you need it.

QUOTE
OK, I fixed a major map loading crash. In case you haven't noticed, everytime you go to a new level or when you die, the game will crash. I'm pretty darn sure I've solved it this time. There might be similar bugs caused by different reasons, but I know FOR SURE I've fixed one major bug (the crash was caused by the map loading infinitely).


Infinite loops are fun, always are. Glad to see the progress so far!

Posted by: ShadowDragon Jan 10 2008, 06:12 AM
I'm going to try and do a test by myself this Friday (because I'm in school again >.<) and see if things work out with 3+ players on. I'm pretty sure this game runs FINE with 2 players now with no crashes and only minor bugs. I'll see what I can do once I get off school.

I'm also thinking of a way to do items. I don't want it to use pre-set items, but that would be easiest to program. Only pre-set item I've made so far is a potion lol. If it crashes with 3+ players, I'm off items AGAIN and back to fixing crashes XD. I know for sure I've fixed a major bug already though.

Posted by: RocketShadow Jan 10 2008, 08:11 AM
I don't have anything better to do on a Friday. biggrin.gif

Posted by: ShadowDragon Jan 11 2008, 03:16 AM
We'll see wink.gif. I actually don't want to release another test version until I have basic gameplay going other than just the sword engine.

Posted by: RocketShadow Jan 11 2008, 10:40 PM
QUOTE (ShadowDragon @ Jan 11 2008, 03:16 AM)
We'll see wink.gif. I actually don't want to release another test version until I have basic gameplay going other than just the tetris fight engine.

Fixed.

tongue.gif

Posted by: GB250 Jan 12 2008, 05:21 AM
Sorry, I've been on vacation lately.
I'm actually moving away from MIDIs and am now working with .ogg and .mp3. Using Synths and soundfonts makes for a much better sound overall than some MIDI instruments that sound terrible on someone's crummy sound card.
At any rate, let me know when you want to have a testing session. smile.gif

Posted by: ShadowDragon Jan 12 2008, 06:24 AM
QUOTE (RocketShadow @ Jan 11 2008, 03:40 PM)
QUOTE (ShadowDragon @ Jan 11 2008, 03:16 AM)
We'll see wink.gif. I actually don't want to release another test version until I have basic gameplay going other than just the tetris fight engine.

Fixed.

tongue.gif

XD That was a fixed a LOOONG time ago. I actually improved it even more recently. Not only are there character models now, but you will see a character AND the direction he is facing (8 different directions). I used to just have static characters moving around. There's just no walking animations right now because I need someone to color in all those sprites x.x. I didn't get a chance to test today because I was trying to get my shredder to work and shredding bank statements the entire day >.<. I'll see what I can do this weekend.

Posted by: RocketShadow Jan 12 2008, 09:24 PM
QUOTE (ShadowDragon @ Jan 12 2008, 06:24 AM)
QUOTE (RocketShadow @ Jan 11 2008, 03:40 PM)
QUOTE (ShadowDragon @ Jan 11 2008, 03:16 AM)
We'll see wink.gif. I actually don't want to release another test version until I have basic gameplay going other than just the tetris fight engine.

Fixed.

tongue.gif

XD That was a fixed a LOOONG time ago. I actually improved it even more recently. Not only are there character models now, but you will see a character AND the direction he is facing (8 different directions). I used to just have static characters moving around. There's just no walking animations right now because I need someone to color in all those sprites x.x. I didn't get a chance to test today because I was trying to get my shredder to work and shredding bank statements the entire day >.<. I'll see what I can do this weekend.

We so need some legendary weapon in the game later named "The L Block" for an inside joke. biggrin.gif

Posted by: ShadowDragon Jan 13 2008, 10:00 PM
OK, I had a little time to test today. There's still a few crashes to work out in 3+ player mode. The problem is, I think there are problems starting up the game in Windows Vista. Does anyone have Vista so I can test?

Posted by: GB250 Jan 16 2008, 03:51 AM
I don't have Vista BECAUSE it's so hostile to running video games. XD

Posted by: RocketShadow Jan 16 2008, 02:30 PM
QUOTE (GB250 @ Jan 16 2008, 03:51 AM)
I don't have Vista BECAUSE it's so hostile to running video games. XD

Hear, hear!

And I'm thinking of getting a Mac. But not those MacBook Airs, I'd be afraid to break mine. Same reason I don't have an Ipod Nano or whatever those paper thick ones are.

Posted by: ShadowDragon Jan 17 2008, 01:49 AM
The problem is I can't release a game and just say "Vista is not supported" x.x.

Posted by: ShadowDragon Jan 27 2008, 11:56 PM
OK guys, I'm really sorry, but I'm in the middle of a possible lawsuit right now .. Let's see how it evolves and wish me luck!

Posted by: RocketShadow Jan 28 2008, 06:17 AM
QUOTE (ShadowDragon @ Jan 27 2008, 11:56 PM)
OK guys, I'm really sorry, but I'm in the middle of a possible lawsuit right now .. Let's see how it evolves and wish me luck!

Lawsuit?! Over what?

Hope things go well, man.

Posted by: Jahiel Feb 16 2008, 01:47 AM
o.o;;;

I remembered my password to log on. Yay! I am glad to see everyone is still alive and kicking. I quit playing FFXI so I have loads of free time if I could be of ANY help at all. Even dancing around in a jesters costume to make everyone feel better. wink.gif

And WTF lawsuit. I hope everything goes okay with that.

AIM: Toxantic

Posted by: GB250 Feb 26 2008, 06:28 PM
Hey, welcome back! I don't get on often, but SD is still chugging along bit by bit. smile.gif

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