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Sacredcrown Forums > News/Announcements > Base stats!


Posted by: ShadowDragon Dec 22 2006, 07:04 AM
Fixed an annoying bug that caused maps to stop loading after you enter a new level. Now I just need to locate the crash >.<. Currently performing crash tests.

Anyhow, here's the base stats for all the classes:

CODE
Swordsman:
HP 450
MP 100
Attack 5
Defense 5
Speed 2
Intelligence 1
Regeneration 2

Mage:
HP 350
MP 250
Attack 1
Defense 1
Speed 5
Intelligence 5
Regeneration 1

Wanderer:
HP 300
MP 200
Attack 3
Defense 1
Speed 7
Intelligence 5
Regeneration 1


And racial base stats:

CODE
Humans:
No stat changes.

Elves:
HP -10
MP +25
Defense -1
Speed +1
Intelligence +1
Regeneration +1

Dwarves:
HP +20
MP -20
Attack +1
Defense +3
Speed -1
Intelligence -1

Undead:
HP -50
MP +50
Attack +2
Defense +4
Speed -2
Intelligence +5

Werewolves (Daytime Stats):
HP +20
MP +20
Attack +2
Defense -3
Speed +2
Intelligence -5

Orcs:
HP +20
MP +10
Attack +2
Defense +2
Speed -2
Intelligence -5


If you have issues with the stats, feel free to post your opinions. I'm not sure if they're all completely balanced. It's getting late so I don't feel like doing the calculations laugh.gif .

Posted by: ShadowDragon Dec 22 2006, 07:12 AM
OK, just jotting down everything from my head. So in case if you haven't noticed, a lot of my news posts are difficult to read b/c I don't take the time to edit grammar as I do w/ the official site pages, etc.

After the crash bugs are fixed, I can begin work on stats/items.

Races/classes are already implemented btw. Base stats should take about a day.

I believe we have a basic spritesheet in the works thanks to SailorClef. Character customization will be coming shortly after the spritesheets.

Dumping the chatroom w/ swords idea.

Implemented signs.

Began rethinking scripting engine. NPC's will be available after spritesheets are done. NPC's that talk to you and give you quests that is.

I really want the spritesheets done ASAP just for the sake of creating NPC's and maps. The tiles aren't a huge problem now since I just rip them from other games (don't worry, we'll replace them later!).

I think I stated before that I'm not the one doing the maps. I'd rather just design the engine. I want to play the game too...so I don't want to know every little detail to help me become the top player. I might make a few maps still though. Anyhow, from what I've been told, there should be a lot of secrets in the alpha maps. NPC's will complement this since they can hint at secrets, assign quests, etc. There should be a forest maze and several towns. I really need to get items done too, so one can only purchase specific items in specific towns >.<.

What I want to do is assign a person to perhaps 50-100 maps each. That way, each designer will know some of the world's secrets and where to go, but will still have a game to play. Of course, there's the people that just want to design everything :\. If you're interested in a mapping job, just say so since I'll be opening those up as soon as the next alpha is released.

And to be honest, I can finish all of the above within a month's time if my schedule weren't so packed all the time >.<.

Posted by: Mikou Dec 22 2006, 07:41 AM
Sounds like things are coming together quite nicely. I am interested in a mapping job (I think thats why I'm on staff in the first place smile.gif )

And give the people that want to design everything their own continent. tongue.gif

Posted by: GB250 Dec 24 2006, 05:11 PM
The Undead race is broken. It gets too many bonuses, and very few drawbacks. They would make better spellcasters than Elves would. ohmy.gif

I'll make maps. I just need enough tiles to work with. smile.gif

Posted by: RocketShadow Dec 27 2006, 12:05 AM
QUOTE (GB250 @ Dec 24 2006, 05:11 PM)
The Undead race is broken. It gets too many bonuses, and very few drawbacks. They would make better spellcasters than Elves would. ohmy.gif

I'll make maps. I just need enough tiles to work with. smile.gif

I would imagine Undead get weaknesses, such as holy damage, that other races don't and could justify better stats.

And of course, I'll make maps, dungeons, quests, etc. Just give me the tools!

Posted by: Bryan Dec 31 2006, 08:18 PM
What about strength? I didn't see that in the stats. Usually, you gain str to equip stronger weapons, better armor, etc.


Posted by: ShadowDragon Dec 31 2006, 11:45 PM
Attack = Strength

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