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Sacredcrown Forums > News/Announcements > New Editor Updates


Posted by: ShadowDragon Sep 17 2006, 07:44 PM
Sorry, I've been really busy guys. Still managed to sneak in some updates for the editor though.

As you all know, the interface has been improved. All the windows are now joined into one. There is now a mini-notepad feature. You can jog down any notes you want. It'll auto-save as you type. For instance, I know a lot of you have been having trouble memorizing coordiantes. This should help out a lot!

I fixed a ton of bugs as well. For instance, clicking on the menu will no longer paste a tile.

Items are nearly implemented in the editor. It's just a matter of time >.<.

Posted by: RocketShadow Sep 18 2006, 12:35 PM
Woah, nice. I love the idea of the little notepad. Brilliant!

Yay!

Posted by: ShadowDragon Sep 18 2006, 09:44 PM
Yeah, as soon as I implement a few more features in the editor and client, everything should be to the point where the game will be able to expand without my supervision. Users will be able to create their own maps and expand the world of Sanctuary. The bugs list is bound to accumulate. I'll try my best to budget my time to fix the bugs.

Anyhow, I'm just trying to reach a point of user independence here. As of right now, everyone's waiting on me to complete various features. I'm sure there's still a crash here and there which I'm looking into. I think I know the source: users simultaneously loading levels.

I'm hoping to get as much done as possible. Then I'll leave it up to you guys until break rolls around. Either Thanksgiving or Christmas break, I plan to perhaps redo the site and start a new forum. Rocket will be admin in my absence. This should be around the time we'll start promoting the game.

Any ideas on how we should build the user base? It's pretty tough competing in the MMORPG market these days. We need something that'll make us unique >.<.

Posted by: RocketShadow Sep 19 2006, 10:09 PM
QUOTE (ShadowDragon @ Sep 18 2006, 09:44 PM)
Rocket will be admin in my absence. This should be around the time we'll start promoting the game.

Any ideas on how we should build the user base? It's pretty tough competing in the MMORPG market these days. We need something that'll make us unique >.<.

XD Rocket admin!

And yeah, I think the whole, "People build the world and maps themselves" will bring quite a bit of people and things will roll from there. Just gotta advertise that and such and it'll be good.

Posted by: Bryan Sep 20 2006, 02:04 AM
"Build your world, or destroy another's"

"Build your own world, don't wait for us to do it for ya"

"Reek Havoc on a friend's world, or invite them to reek havoc on your's"

I dunno. Lol.

Posted by: GB250 Sep 20 2006, 12:55 PM
I think that there should be an official sample world, though, just in case. But that idea is pretty cool. I know you won't be able to change every aspect of it, but if you want to make your world look like a map of Middle Earth or some nerdy thing like that, you are totally free to do that.

P.S. Go-go Rocket Admin!!!~

Yay!

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